AMBER Diceless Role-Playing is a system set in, and designed around Roger Zelazny’s Amber universe. It features a unique (for its time) diceless resolution. Amber – Designed by Erick WujcikBased on Roger Zelazny’s AMBER A Complete new role-playing system! Three complete adventures. Called Amber Diceless Roleplaying, it cast the player characters as the sons and daughters of an immortal, immensely powerful family, who.

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Amber DRPG advises gamemasters to change rules as they see fit — even to the point of adding or removing powers or attributes.

Shadow Knight does address this inconsistency somewhat, by presenting the “living trump” abilities as somewhat limited. Everyone is also related to each other; your worst enemies are probably your aunts, uncles and parents, or maybe it only LOOKS like they’re trying to kill you so that they can secretly help you when your REAL enemy tries to take you out Every one in the Amber family is a surgeon by this method because it’s too useful.

And, happily for those unfamiliar with the novels, the rulebook contains a useful summary of their events, though only as described in the novels because the narrator is not necessarily infallible and most GMs also tinker with the setting to their- look, basically, expect a lot of variety between Amber experiences. Retrieved from ” https: If you ever get into a game, expect many houserules.

The character who bids the most for an attribute is “ranked” first and is considered superior to all other characters in that attribute.

The first book assumes that gamemasters will set their campaigns after the Patternfall war; that is, after the end of the fifth book in the series, The Courts of Chaosbut uses material from the following books to describe those parts of Zelazny’s cosmology that were featured there in more detail. There was definitely a winner in that game!

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It often devolves to one-on-one, or at least has a very limited participation rate. Amber was a great game to role-play in. The former option is dicelesz presented in the book; the latter is known in the Role-playint community as an ” Amethyst ” game. This page was last edited on 5 Augustat Alternatively, if characters’ attribute ranks are close, the weaker character can try to change the relevant attribute by changing the nature rolle-playing the conflict.

The game is set in the multiverse described in Zelazny’s Chronicles of Amber. Warfare, Endurance, Strength and Psyche. A page companion volume, Shadow Knight[4] was published in With dicleess or more equally determined players, this can result in a “bidding war” where the attribute is driven up by increments to large sums. The book is page after page about character generation, a chapter about setting, and like three sentences on conflict resolution.

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Sorry, your blog cannot share posts by email. Not the case in a Throne War.

Amber Diceless Role-Playing Games

Always comes down to comparing one stat against another. The initial bidding helped set up the rivalries between the characters. If you’re dealing with one of the older NPC Amberites, like the characters from the actual novels, you can pretty much assume they are better than you at everything.

Amber Diceless Roleplaying is considered the granddaddy of diceless RPGs, even if it wasn’t the first, and even if the mechanics were never re-used again. However, since some feel that being the children of the main characters is too role-playinb, it is fairly common to either start with King Oberon’s death before the book begins and roleplay the Elder Amberites as they vie for the throne; or to populate Amber from scratch with a different set of Elder Amberites.

Amber Diceless RPG

That gives rise to an interesting situation. When I was at university — so many years ago — a game was released based on the works of Roger Zelazny. If you have Logrus, you just send out a tendril and pull it back to you. It is assumed that players will portray the children of the main characters from the books — the ruling family of Amber, known as the Elder Amberites — or a resident of the Courts.

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The dicleess page game book [3] was published in by Phage Dicelesscovering material from the first five novels the ” Corwin Cycle amher and some details — sorcery and the Logrus — from the remaining five novels the ” Merlin Cycle “in order to allow players to roleplay characters from the Courts of Chaos. Stuff governs how non-player characters perceive and respond to the character: The purest expression of this came during the game known as a Throne War.

Since they have role-plaaying points for the items, they are a part of the character’s legend, and cannot lightly be destroyed.

Called Amber Diceless Roleplaying, it cast the player characters as the sons and daughters of an immortal, immensely powerful family, who were basically gods. Of course, these things can be changed and adapted when the campaign starts, but at least have a starting point. The universe you’re in may have different laws of physics ie.: Which is why some claim the system is always going to be radically imbalanced in favor of the silver-tongued player who is best at arguing their dicelese to the GM, or, potentially, the players the GM likes most and is more inclined to let them get away with more.

Unspent character points become good stuff — a good luck for the character. Inhabitants of either pole can use one or both of the Pattern and the Logrus to travel through Shadow.